Sing in Me, Muse, and Through Me Tell the Story... (Harry Harrold): An overview of feedback on Profound Decisions' Odyssey campaign, aimed at answering whether it met its design goals. I always like reading about Odyssey, and it sounds like it succeeded and did some really cool stuff.
History, Herstory and Theirstory: For Thought (Mo Holkar): A look at some of the issues arising in historical larps - primarily, that history is usually written by rich white men and so ignores all sorts of stories. Designers should look at other sources (if only because they're a great source of plots) and think about whose version of history they want to present.
Telling Character Stories (Monika Weißenfels) and Making Heroes (John Shockley) are a pair of articles on character creation methods in Germany and the UK respectively. They both cover similar ground and are most interesting for what they reveal about the larp cultures of the two countries. The German style sounds weird, with its idea that you play the same character in multiple simultaneous campaigns (so, in kiwi larp terms: I make a character which I play at Teonn, Crucible, Embers, and maybe 33AR or Musketeers if its not too violent to their setting), but its possible precisely because the characters don't matter to the plot (which is kindof suck IMHO). The UK article makes a similar point: their large larps and GM-plots are designed without any reference to the characters, like an 80's D&D module. In both, its because paying attention to backstory to generate personal plot is too much damn work over a certain game size, and because of an ethos that what matters is what a character does "on the field", not how cool they say they are in their player's headcanon.
The UK article also some extremely amusing comments about pre-generated characters and (UK) "freeforms", and how they suppose they're probably larps but its a bit blurred. I think its a sign of how culturally isolated the various strands of UK larp are from each other that they barely know of each other and barely consider each other to be part of the same hobby. There's a strong contrast here with NZ where we're not hung up over terminology, people play whatever floats their boat, and (according to larpcensus) a clear majority of NZ larpers play both sorts of games.