Dryspell Rules Change log - Main Changes
Clarified Race Skill requirements to be bought from initial experience
Additional wording changes and formatting for clarity
p6 - Clarified changelings eligibility to purchase Supernatural, Fae, and Human only skills. Stated what would happen when a changeling embraces their Fae or Human nature in regards to XP spent.
p7 - Added Fae receive Doors to the NeverNever for free
p8 - Clarified how White Court vampires feed and their weaknesses to true emotions.
p8 - Changed Red Court vampires requirement to purchase Strength 2 to Strength 1
p9 - Clarified prerequisites. Comma denotes “OR” or “EITHER”. “AND” denoted both.
p10 - Small changes to Stealth
p10 - Clarified Touch of Magic to giving you access to one area of magic
p11 - Change to Major Combat Magic
p11 - Removed Explosive Combat magic. Replaced with Vigorous Combat Magic
p13 - Changed requirements for Righteous
p13 - Clarified requirements for Bless this House
p13 - Strong willed, Steel Will - Clarified influence calls equate to seduction and charm
p15 - Added Minor Fae Magic
p17 - Added Magic Overview
p19 - Added expanded themes to Fae Magic
p19 - Added explanations of Thresholds
p21 to p22 - Clarified and updated rules for mechanical conflicts card system. Clarified interaction with Strength 1 and Brawler / Martial Arts
p22 - clarified base damage for Brawling, Melee, Ranged and Magic attacks
p25 - Added FAQ links for ruleset