Black Star Rising - Southern Mordavia Event Invite

Ok, I know I said Southern Mordavia was suspended in favour of a new system, but truth be told real life hasn’t allowed much time to write new rule books. So after finally getting off my back side thanks to the pier pressure of some players (you know who you are :stuck_out_tongue:), here’s the latest installment of Southern Mordavia

Black Star Rising

A Southern Mordavia Event

Twenty years have passed since the arrival of the 13th Legion in Mordavia, the legion itself now in an aged state has become less vigorous in its efforts to secure the land, and instead have dug in at Fort Carpathia with a few distant outposts manned by Legionnaires. Auxiliaries make up the back bone of the Legion now, mostly recruited from the local populace to help maintain a sort of half truce between all races that live amongst them.

A dispatch of Auxiliaries are four days over due, their fate uncertain no runners thus far have found a trace of them. They were upon a mission to escort a group of renegade Gypsy leaders back to Carpathia for interrogation; foul play is expected by the camp prefect. A day later a small group of Legionnaires and Auxiliaries were dispatched, their mission is to find the lost Auxiliaries, their captives and most importantly find the reason for their delay, and deal to this delay appropriately.

Date and Time: 19th of November at 12pm
Where and Directions: Bottle Lake Forest Park, Follow Bower Ave in New Brighton until you see Bottle Lake Forest Park, there is a car park on the left, however the road does turn to the right (not shown on most maps) and you will find another car park about 100 meters down the road, the game will be commencing from this second car park.
Player Roles: 2x Legionnaires, up to 4x Auxiliaries, 1x Priest with alchemy magic, no magic abilities for Soldiers.
Cost: $5 for Players and $2 for Crew to help support maintaining the club gear.
What to Bring: Legionnaires will require a white beard each, a drink, food, costume if you have one.
What to Wear: Plain colour pants, preferably black pants and not jeans, a Plain colour T-shirt with no obvious markings (Deaf Metal shirts really kill the pictures).
My Contact: scott@mordavia.com or 027 341 6607

N.B: All characters must be made up using the Mordavia Rule book found at www.mordavia.com, Players please note first in first served.

Time goes quickly doesn’t it :wink:, it’s game day, and for all those who are attending, I’ll be on site from 11:10 this morning :slight_smile:, lots of pictures to come :slight_smile:.

What a Day! That was great fun. We didn’t run the black star rising event due to numerous unforseen problems ranging from sickness, weather, and others. However we did run a adhoc event which I’d like to name the…

HEADLESS FOOTMAN

Yup it was a rip off of the headless horseman sort off, however in this version the footman had his head bitten off by an upset Necrotaur many years ago. A Roman Soldier who abandoned his Legion finds himself in the middle of nasty situation, and his survival depends on his ability to solve the footmans woes.

A full story board will be available in a wee while after the pictures are uploaded, there are loads of fun parts in there, with my personal favorite the mage escaping a new renegade Vampire NPC only to find a tree knocking himself out just long enough for the vampire to finish him off (this was not planned).

I wanna know how you larped a headless guy!

Any of the photos for this come out well? It was a hell of a lot of fun…

Yep, photos are always cool to see.

Be interested to hear more about what the game was like and what’s in the pipeline, too.

Right here are some photo’s, I was going to write the story out, but finding it a bit hard to get to the computer especially with the time of year and my latest project :slight_smile:.


The Old Hag


Our Hero a run away Roman Legionnaire


Combat


Old Hag and our Hero


Old Hags husbands grave, ran over and backed up over by a cow 7 times.


Blue Mage with info on how to unshrink the headless footmans head


Vampiress attacks, killing a villager


Getting stuck in


Vampiress attacks our hero!


Poof “what’s with all this mist? Oh Hell she’s behind me!”


Our hero falls over and the vampiress succesfully disarms him


“Now where’s that mage!?”


“NO WAIT!” cries the mage as the vampiress approaches, only to turn and run into a tree knocking himself to the ground, followed by a swift draining by the vampiress


Uh huh my spare sword!


A transexual villager, only knows the blue mage every other Thursday tehehehe


The headless footmans shrunken head


Villagers


The old hags ritual to unshrink the head, after the blue mage was drained


uh oh! Bandits!


Bandits


Our hero defends the old hag


The Ritual


The Headless Footmans head now back to it’s normal size


Giving the head back to it’s rightful owner, returning him back to a state of rest


Our Hero’s past catches up on him. “Surrender or Die Legionnaire, you are under arrest for dessertion, two suspected murders, one of a priest and the other a villager, and theft of a pot”.


“never!”


Our Hero lived by the sword and died by it.

This game was total adhoc, it worked out quite well in the end.

In the pipeline for this group…

I’m getting an itch I can’t scratch, this itch is a 48 hour Mordavia event, based on the Legions arrival in Mordavia and the chaos that occurs after their arrival.

Animatronics, that’s right I’m getting into this quite strongly now, expect to see a roll out of advance costumes in the not to distant future.

More day events next year, based after the arrival of the Romans in Mordavia

Possibly will be releasing Tolerance 2043 mech combat middle of next year.

Seeking a suitable location for a Modern Horror event, expect a game to be organised early next year.

That’s about all that comes to mind right now, idea’s are lurking about in the back of my head, just a case of putting pen to paper and get things worked out.

You’ve done some cool work on the props. Shame the dude with the cell phone couldn’t put it in his pocket :frowning:

Cell phone?.. Gotcha, it’s the radio, he was GMing at the time, keeping in contact with base camp :slight_smile:.

So there was one player? The hero? How many NPCs?

We decided to run a one hero event, it had been discussed in the past as a Auckland Mordavia scenario, one player vs NPC’s High risk sort of event. Decided it was a good time to give it a go.