A Pattern Language for Larp

This is cool - it uses the idea of design patterns as a way of talking about the deep structure of games - ie this is a common problem, here are some ways to deal with it, plus examples.
Pattern Language for Larps

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Agree, this is really cool. The pdf makes me wish these were all webpages, or some sort of filterable isotope like layout so I could pick and choose. :slight_smile:

Tried reading this but couldn’t get through the amazing use use of terminology. Way too dense and pseduo-intellectual (or maybe just plain intellectual and I’m dum) for me :frowning:

Ignore the terminology and pay attention to the practical stuff: how room layout affects conversation size (and therefore plotting), how many things people can remember, how much effort it is for various types of play. Also temperature manipulation.

This is a great read, some novel thinking and cross-use of concepts from other disciplines in there. Not perfect or complete, but very worthwhile.